TypeScript SDK Reference / ScanningSequenceOptions
Interface: ScanningSequenceOptions
Configuration options for the scanningSequence visualization.
The scanningSequence orchestrator is a stage-aware state machine that drives the existing faceMesh, thermalMask and heatmap (and optionally boundingBox) visualizations automatically based on the vital-sign engine stage, playing a predefined animation sequence while data is actively being collected and an "idle" visualization set otherwise.
Only the idleStage (standby viz) and the master enabled toggle are exposed as options.
Properties
animationDelay?
optionalanimationDelay:number
Animation delay in seconds applied to the three sweep steps. Use 0 for "start at phase 0" (matches iOS). Defaults to -1.5.
enabled?
optionalenabled:boolean
Master toggle. When present and not explicitly false, the orchestrator is enabled.
idleStage?
optionalidleStage:VisualizationOptions
Visualization configuration applied while the engine stage is notCollectingData (i.e. WaitingData / AnalyzingData / Idle). Mirrors the VisualizationOptions shape so any combination of boundingBox / faceMesh / thermalMask / modelLoadingProgress can be declared for the standby state.
Recommendation: declare faceMesh here (e.g. a calm both-direction sweep) so the user always has visual feedback before and after the scan. The orchestrator owns faceMesh, thermalMask, and boundingBox from this config; modelLoadingProgress is left to the existing lifecycle.
Example
idleStage: {
faceMesh: { color: 'rgba(200,200,200,0.6)', animationDirection: 'both', animationSpeed: 6, lineWidth: 2 }
}staticColor?
optionalstaticColor:string
Color used for the static mesh in the final thermal step. Defaults to 'rgba(255, 255, 255, 0.4)'.
staticLineWidth?
optionalstaticLineWidth:number|`${number}%`
Line width used for the static (non-animated) mesh in the final thermal step. Defaults to 0.07.
stepDurations?
optionalstepDurations: [number,number,number]
Duration in seconds for the three animated sweep steps, in order [horizontal, vertical, ripple]. Defaults to [2, 2, 0.5]. The final thermal step is always open-ended (persists until the engine stage changes).
sweepColor?
optionalsweepColor:string
Base color used for the mesh during the three animated sweep steps (horizontal / vertical / ripple). Defaults to white.
sweepLineWidth?
optionalsweepLineWidth:number|`${number}%`
Line width used during the three animated sweep steps. Percentages are relative to the face width (matching iOS .percentage()). Defaults to 0.3. Note: strings are treated as percentages by FaceMesh; bare numbers are treated as raw pixels.